I started playing World of Warcraft in October, 2006. I have friends who’ve been playing since the game was released in November, 2004. I played it for a couple hours last night after taking a three month break, and I didn’t find the playing experience as fun as I once did, which prompted me to create this post while I have that kinda objective opinion about it in my head.
Continue reading For The Horde!
I bought BurnOut 3: Takedown today, a Playstation 2 game, paying $8 in taxes for it. TAXES.
I don’t play games often; I have little time for them and there are few that I have patience for. I like games you can pick up and play for 10 minutes, then continue playing it six months later without relearning how to play it again, which is how I tend to play games.
I bought Burnout 3 because I like car racing games and it received an excellent review (warning: annoying ads at that site).
A review: It’s an excellent racing car game. The graphics and sense of speed are exciting, but the coolest feature is how the crashes are an integral part of the game: the more you cause damage to others, the more points you get; plus, they’re cinematic: when you cause a big pile-up, you can put everything into Impact Time (similar to Max Payne’s Bullet Time), where the crash is put into slow motion, allowing you to steer your wreck into other cars for more damage. There’s one option where you have to cause as much damage as possible in a crash, trying to destroy other cars. However, this isn’t like Carmageddon where you gets points for the carnage you cause; all the destruction is just done to vehicles, and you have to win races to get ahead. It’s similar to NFS: Underground, but better. Read IGN’s review for an excellent description of the game, where they state:
We do not hesitate to say, then, that this is one of the best games there is — not just of 2004 — but of this generation. It’s a bold statement, and there are a lot of factors that make it a truth; and if we had to pinpoint the most obvious one it would be this: Takedown is instantly enjoyable and maddeningly addictive.
I have BASIC Computer Games on one of my bookshelves. I adapted a lot of its games into C or Pascal back in the ole days. I still browse through it, toying with the idea to make a web-based version of something. This site has made its entire contents available.